AI Insights · Timothy · January 2022
Top 5 First Person Games in Romania Q4 2021: Performance Insights
Discover the performance trends of the top 5 first-person games in Romania for Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top 5 first-person games on a unified platform in Romania showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of each game:
Call of Duty®: Mobile experienced significant fluctuations in weekly revenue, peaking at approximately $19.4K in mid-December. Weekly downloads saw a noticeable increase towards the end of the quarter, reaching around 6.3K in the final week of December. The game’s weekly active users showed a slight decline from 89.1K at the beginning of the quarter to about 76.9K by the end of December.
Fishing Clash: Sport Simulator had steady revenue throughout the quarter, with a peak of around $13.1K in late September and another high of $12.2K in late December. Downloads dipped significantly in early December to 837 but recovered slightly to 1.2K by the end of the month. Active users gradually decreased from 26.6K in late September to 22.4K by the end of the quarter.
Standoff 2 saw a mixed performance with weekly revenue peaking at approximately $8.7K in mid-December. Downloads experienced a surge towards the end of the quarter, reaching around 10.4K in the last week of December. The game maintained a stable number of active users, closing the quarter with about 182K, up from 179K at the start.
Minecraft showed consistent weekly revenue, peaking at roughly $8.1K in mid-December. Downloads remained relatively stable, averaging around 900 per week. Active users saw a slight upward trend, reaching nearly 50K by the end of December.
Cooking Madness-Kitchen Frenzy had varied weekly revenue, with a high of about $2.8K in mid-October. Downloads peaked at around 12.3K in early November but dropped to 6.9K by the end of December. Active users saw a peak of approximately 57.8K in early November before stabilizing around 42.4K at the end of the quarter.
These insights, derived from Sensor Tower’s data, highlight the dynamic performance of first-person games in Romania. For more detailed analytics and trends, visit Sensor Tower.